
Quickly putting together, a prototype of a game idea, refining it and then deciding to run with it and wire it up into a fully-fledged game is such an exciting and rewarding process.
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But quite quickly, through diverse handset offers that struck a chord with both the practical price-conscious as well as the fashion-conscious and tech-savvy, Android user numbers exploded.įor many, myself included, developing Android games is the most rewarding pastime and business bar none. When Android first arrived in 2008, it was a bit drab compared to the much more stylish iOS on the Apple iPhone/iPad.
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It is hard to know which topics should be highlighted in this summary of contents as so many are covered and I urge potential readers to read ahead in this chapter to see the wide range of games we will build together and then look at the table of contents to see the full scope of the Java topics you will learn at the same time. And as you would expect if you had read the first edition, everything is put into practice using a game. Collision detection, physics and huge scrolling game worlds using a movable camera are just some of the additions.Īlso, more Android topics are covered, including handling different screen sizes/resolutions and input with multiple fingers. More game specific topics are covered as well. This second edition goes much deeper than the previous, into crucial topics like object-oriented programming and goes even further to cover more advanced topics like Java design patterns, loading game levels from files and Java collections. Even the Snake and Pong games which made an appearance in the first edition have totally reworked code now. In the later chapters, you will create a time-trial, open-world platform game.īy the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.Įverything! The Java theory has been reworked and reorganized so if you read the first edition you might recognize a few of the words to be similar but all the games are new. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P.Īt each stage, you will put what you’ve learned into practice by developing a game.
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This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. It uses the most popular programming language, Java, as the primary language for building apps of all types.

Android is one of the most popular mobile operating systems presently.
